![]() i.e something that has more then a 1->1 character replacement, like different graphics for different dwarves that normally share the same character/tile I think. The graphics thing doesn't need to be on for just a tileset either, unless you have something else that has other graphical changes then just ascii replacement. Windowed mode doesn't need to be the same as fullscreen mode, I'm currently running with them set up differently. You could also you keep the fullgrid the same, it should also work with the resolution change, things would just either be stretched out vertically or have black bars on top or bottom, depending on if you had black_space on or not. If you changed FULLSCREENY to 1024 (if that's what your monitor runs at natively for example), and then set then it should work, and give you more tiles vertically. 1280x400 is not a valid resolution that it's set up to handle. For beginners, everything is bundled and set up for you any setting can be safely ignored and the default will just work. It's suitable for anyone - if you've never tried DF before, or played for years. I had that error before, I think it's because you're trying to run your monitor at a resolution that it can't run at. PeridexisErrant's Starter Pack bundles Dwarf Fortress with huge community upgrades - graphics, tools, bugfixes, and much more. Is that my problem? I did not use the ezpack style for this as that loads in 33c not 40d. I had all this running on the 33c edition, which it seems what all these tilesets were intended for. I am at a loss, since I followed the instructions in at to the letter as best as I can tell. FULLGRID is used in full screen mode, whether graphics is on or not. The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000圆00 window. Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched. This is the dimensions in tiles of the display grid. As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at. The game comes with a few pictures to demonstrate. Currently this is limited to whatever creature graphics you have downloaded. This will use the "raw/graphics" folder for tile information. Tiles that are too large will always be compressed rather than running off the screen. ![]() If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Changing to 800圆00 and the 800圆00 font might make you happier. This is the size and font for windowed mode. This lets you set the starting windowed/fullscreen setting. My monitor is set to 1280x1024, but this should have no effect on fullscreen, which is where i get the error "Modw switch failed. ![]() Anyone know what gives? This is a biggie for me, as the visual interface is a make/break for my game enjoyment. The closeup view on the left shows a grid of tiles each dwarf or. It will only work if I return it to its 800圆00 default. You can cycle through hiding or showing the menu and map by repeatedly pressing Template:K. I have edited the correct Font.bmp stuff with the tileset name and have chagned the resolution to the parameters specified in the tilesets and i get an error when i run the game. OK, I have been trying to install Guybrush's tileset into the game and keep getting problems. ![]()
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